Luthor's Compass 1.0
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**Requires Bloodmoon**

Bloodmoon functionality is required for an essential script component.


The archive includes two TES files.


- "Luthor's Compass 1.0.esp" adds Luthor's Compass to the wares of Goldyn Belaram, the Suran pawnbroker.
Use this file if you wish to obtain the compass in game as a Player.


- "Luthor's Compass MR1.0.esp" is a modders' resource.
This adds the compass models and functionality to TESCS only.


The compass needle will automatically rotate to point North when the Player sets the compass down.

If the Player attempts to use it in an interior cell, a message will warn that the compass reading is unreliable.


The models and textures were created by SirLuthor.

The compass was added to TESCS/Morrowind and scripted by Nigedo.



Notes for modders
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a) Please credit the creators of Luthor's Compass in your mod.


b) To add the compass to the game world, either:-


1. Openly place both of the Misc Item objects

SL_misc_compass
SL_misc_compassneedle

at precisely the same coordinates.

This method will cause problems with shopkeepers. It is recommended to use method 2 where ownership is noted.


2. Place just

SL_misc_compass

within a container.


c) The compass is two models, the base and the pointer needle.  Because of the relationship between these models, they must both be unique.

If you intend to place more than one compass in the game world, you must create two new versions of these objects with unique ID's for each additional compass.  You must also create a new Global variable based on the variable "CompassCarried" and amend the scripts on the original objects to reference the new ID's, for each additional compass.